Developing Virtual Reality Games with Unity
In 2017 HANSER published my book that teaches everyone how to create their own VR Games using the popular Unity Engine.


My name is Daniel. By day, I am a team lead and lead software engineer at FARO Technologies; by night, I am a tinkerer and maker. Beyond my professional and personal projects, I am married, a father, and enjoy spending my time outdoors.
I have broad interests and professional experience across multi-platform mobile, desktop, XR, and web applications, as well as backend systems running on dedicated servers and in cloud environments. Visit my LinkedIn Profile for details on my professional career.
Alongside my professional work, my personal projects , gaining hands-on experience in CAD and PCB design, 3D printing, woodworking, microcontroller programming, and game development. Many of these projects are documented and shared on this website.